➩ 13 Texture Color Options (colors can be easily edited in photoshop)
Notes:
-Base color textures have alpha transparency to make it easy to edit in photoshop but as a result will appear as alpha blend in blender, so just remember to manually switch it back to opaque!
-You will have to add colliders in unity to prevent the bows from clipping into the body. For the BowROOT L/R you need to add an endpoint position on the Y Axis in your physbone transforms otherwise the top bows will not move as intended. (𝗍𝗁𝖾 𝗋𝖾𝖺𝗌𝗈𝗇 𝖿𝗈𝗋 𝗍𝗁𝗂𝗌 𝗂𝗌 𝖻𝖾𝖼𝖺𝗎𝗌𝖾 𝗍𝗁𝖾 𝗍𝗈𝗉 𝖻𝗈𝗐𝗌 𝖺𝗋𝖾 𝗌𝗂𝗇𝗀𝗎𝗅𝖺𝗋 𝖻𝗈𝗇𝖾𝗌 𝗐𝗂𝗍𝗁 𝗇𝗈 𝖾𝗇𝖽 𝖻𝗈𝗇𝖾𝗌 𝗌𝗈 𝗎𝗇𝗂𝗍𝗒 𝖽𝗈𝖾𝗌 𝗇𝗈𝗍 𝗋𝖾𝖼𝗈𝗀𝗇𝗂𝗓𝖾 𝗂𝗍 𝗎𝗇𝗅𝖾𝗌𝗌 𝗒𝗈𝗎 𝖾𝗑𝗍𝖾𝗇𝖽 𝗍𝗁𝖾 𝖾𝗇𝖽𝗉𝗈𝗂𝗇𝗍 𝗉𝗈𝗌𝗂𝗍𝗂𝗈𝗇)
If you need any help feel free to contact me
TOS
➩ Can be used for commercial, personal, public, and free models but you have to credit me (par) or (parvrc) with a link back to the product.
➩ You must buy this product to use it, you cannot take it off another model.
➩ You can edit the product but do not claim it as your own.
➩ Please put the correct information in the fields (Discord Tag + VRC Username) or you won't have rights to use. If you are gifting, please provide the other person's information, not your own.
➩ Can only be used on finished models, do not sell individually.